Last night I was playing Team Fortress 2. I found a community-made capture the flag map that had a Minecraft cave theme. I really enjoyed this map, it's a very good map for practice as sniper. The reason it is a good map for sniping is because there is a clear line of sight between both the Red and the Blu respawn points. I made some good improvements on that map.
Minecraft themed TF2 maps are always large with numerous alternate paths, this map was no exeption. It had large midsection with paths up high and down low. There are high places that can be reached with both rocket jumping and stickyjumping. These shortcuts make it easy to get around.
Something I don't like about this map is that, unlike other TF2 CTF maps, it is not symmetrical. Red team has stairs that lead to highest route that Blu team can only reach by rocket/sticky jumping. Red's side of the map seems to have more paths than Blu team's side, witch makes it easier to get into the Blu base. This also means Blu team has more ways to get into the Red base, so it really isn't too big of an advantage for Red. The lack of symmetry in this map is the one thing that makes this map feel uncomfortable.
No comments:
Post a Comment